/*
 * Copyright (C) 2014-2024 Intel Corporation.
 * SPDX-License-Identifier: MIT
 */

#ifndef _CONTROL_CHAIN_H_
#define _CONTROL_CHAIN_H_

#include <vector>
#include <string.h>
#include "control_manager.H"

namespace CONTROLLER
{
static const UINT32 REPEAT_INDEFINITELY = 0xFFFF;

class ALARM_MANAGER; //forward deceleration

/* This class defines a single "control chain".
 * control chain is a sequence of alarms.
 * each alarm will fire the defined event and arm the next alarm 
 * in the sequence if it exists.
 * a chain can "wait" for other chains to finish by using the 
 * token waitfor:<chain_name>
 */
class CONTROL_CHAIN
{
  public:
    CONTROL_CHAIN(CONTROL_MANAGER* control_mngr, VOID* event_handler = NULL,
                  BOOL vector_chain = FALSE);

    //parse the chain string and create the alarm manger class and other configs
    VOID Parse(const string& chain_str);

    //set the repeat token
    VOID SetRepeat(UINT32 repeat) { _repeat_token = repeat; }

    //set the name of the chain - will be used by the "waiting chains"
    VOID SetName(const string& name) { _name = name; }

    //return the name of the chain
    string GetName() { return _name; }

    //return the Id of the chain
    UINT32 GetId() { return _id; }

    //set the chain Id that we are waiting for it to complete
    VOID SetWaitFor(UINT32 id);

    //set the chain name that we are waiting for it to complete
    VOID SetWaitFor(const string& chain_name);

    //register a waiting chine
    VOID AddWaitingChain(CONTROL_CHAIN* chain);

    //return true if one of the events is a start event
    BOOL HasStartEvent();

    //return true if one of the events has int3 alarm
    BOOL HasSkipInt3();

    //active the first alarm, only if the chain does not waits for other chains
    VOID Activate();

    //return True if we need to supply the context in the analysis functions
    BOOL NeedContext();

    //set the pointer to the uniform alarm manager in the control manager
    VOID SetUniformAlarm(ALARM_MANAGER* uniform_alarm);

    //print debug massages - only when the debug knob is used
    VOID DebugPrint();

    //call the Fire function of the control manager, which triggers all the
    //registered control handlers
    VOID Fire(EVENT_TYPE eventID, CONTEXT* ctx, VOID* ip, THREADID tid, BOOL bcast,
              UINT32 alarm_id, const string& alarm_str);
    VOID LateFire(EVENT_TYPE eventID, CONTEXT* ctx, VOID* ip, THREADID tid, BOOL bcast,
                  UINT32 alarm_id);

    EVENT_TYPE EventStringToType(const string& event_name);

    UINT32 GetInsOrder() { return _control_mngr->GetInsOrder(); }
    UINT32 GetLateInsOrder() { return _control_mngr->GetLateInsOrder(); }

    INTERACTIVE_LISTENER* GetListener() { return _control_mngr->GetListener(); }

    // Late handler accessors
    VOID SetLateHandler();

    // Block fire events from this chain
    // This function is used when working with PCREGION
    // whenever the events in this chain overlaps with other PCREGION events
    // and needs to be blocked
    VOID SetBlockFire() { _block_fire = TRUE; }

    // Get specific alarm manager according to index
    ALARM_MANAGER* GetNextAlaramManager(UINT32 index, THREADID tid)
    {
        CONTROL_CHAIN* next_control_chain = _control_mngr->GetNextControlChain(index, tid);
        if (next_control_chain)
            return next_control_chain->_alarms[0];
        else
            return NULL;
    }

    VOID SetVectorIndex(UINT32 vector_index) { _vector_index = vector_index; }

    CONTROL_MANAGER* GetControlManager() { return _control_mngr; }

    BOOL CanSupportLateHandler(UINT32 alarm_id);

    // Create alarm manager list for External instruction fetch callback
    VOID CreateAlarmsListForExternalCallback();

  private:
    //calculate the next alarm in the sequence and arm it
    VOID ArmNextAlarm(UINT32 alarm_id, UINT32 tid, BOOL bcast);

    //when finished activate all waiting chains
    VOID ArmWaitingChains(UINT32 tid);

    //arm the first alarm in the chain
    VOID ArmChain(UINT32 tid);

    //arm the given alarm id
    VOID Arm(THREADID tid, BOOL bcast, UINT32 alarm_id);

    //return True if we need to repeat the chain for thread tid
    BOOL NeedToRepeat(UINT32 tid);

    //the "parent" control manager
    CONTROL_MANAGER* _control_mngr;

    //a vector of the alarms
    vector<ALARM_MANAGER*> _alarms;

    //count the number of repeat for each thread
    UINT32 _repeat[CONTROLLER_MAX_THREADS];

    //the parsed repeat token
    UINT32 _repeat_token;

    //the name of the chain
    string _name;

    //the id of the chain
    UINT32 _id;

    //the id of the chain we are waiting for
    UINT32 _wait_for_id;

    //list of waiting chain
    list<CONTROL_CHAIN*> _waiting_chains;

    static const UINT32 NO_WAIT = 0xFFFF;
    static UINT32 global_id;

    VOID* _event_handler;
    BOOL _block_fire; // Block fire for this chain

    BOOL _vector_chain;
    UINT32 _vector_index;
}; //class
} // namespace CONTROLLER
#endif
